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Customer Success Case - Twiik (EN)

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Twiik

See how Twiik used our gamification platform to increase in-app purchases by 26% and user screen-time by a whopping 55%

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People flying around, doing things 7

The competition for attention

The focus on a personalised, gamified experience is more important than ever

GWEN helper

Discovery

Through positive reinforcement, your users will spend more time in your product

People flying around, doing things 11

Mastering

Create a more loyal user base and make them return more often

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